New Step by Step Map For dragonborn cleric
New Step by Step Map For dragonborn cleric
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Sanctuary: A good spell to have in your pocket if a workforce member is in dire straits or else you need to safeguard an NPC.
Your “inorganics” might be made of metal, or darkwood, or stone. So, you are able to have shining chrome metal plating, or rusted iron parts carved up with battle damage. Go with a clean up and slick darkwood or perhaps a grinding sandstone like some sort of ancient golem.
Arcane Eye: A great scouting tool and will be moved being an action, making it a worthy spell to pickup.
Deep Gnome: Aside from gain on saves against some spells, the key detail deep gnomes offer clerics is out-of-combat utility. Disguise self
seventeenth level Keeper of Souls: Recover yourself or allies every time a creature dies within 60 ft. This can have a slight, but obvious advantage over the course of encounters.
The cleric’s spell list provides a definitive concentrate on healing and buffing your party associates. Holding All people inside the combat by healing or making them tougher to destroy is extremely worthwhile to any occasion.
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which demands melee spell attacks. Mage Slayer: Clerics that are focused on melee damage, like War Domain and Forge Domain, certainly can use this feat. It isn’t essential on these subclasses, but it really packs a powerful punch.
Alignment: You’re a war equipment, lawful is common and if you truly embody the “war” in warforged you are generally evil.
Wildhunt Shifter: Clerics focused on casting can pick the wildhunt shifter for that WIS Enhance and a few nice ranger-like abilities.
2nd level Channel this post Divinity: Invoke Duplicity: A good solution to confuse your enemies, and deliver spells on your behalf. Outside of combat, you’ll have to generally be Imaginative on how you use it.
Bestow Curse: If you can get within contact range, this can be a particularly powerful debuff for a single, rough enemy.
Gith: INT is useless for a cleric. Githyanki: Githyanki is great for anyone that would like to swing many weapons mainly because of straight from the source the STR reward.
Harness Divine Power: Depending on your subclass this may or may not be worthwhile. The most you will get outside of a usage of your Channel Divinity is a third level slot at seventeenth level and some Channel go to this website Divinity options are much better than 3rd level spells.